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Version: 4.x

Build a chat

This guide builds a small chat room: users pick a nickname, see recent history, send messages, and see who joins and leaves. It uses typed sessions, groups, broadcasts, connection middleware, and the browser client.

Session and authenticator​

Every connection joins the chat group. For the demo, the token is simply the nickname, sent in the token query parameter of the upgrade request; a real application validates a token here. When the authenticator returns null, the connection is still accepted, but without a session.

using System.Security.Claims;
using DarkWS.Abstractions;

public sealed record ChatSession(string Id, ClaimsPrincipal User, string Name) : IDarkWsSession {
public IReadOnlyCollection<string> Groups => ["chat"];
}

public sealed class NicknameAuthenticator : IDarkWsAuthenticator {
public ValueTask<IDarkWsSession?> AuthenticateAsync(
HttpContext context, string? token, CancellationToken cancellationToken) {
if (string.IsNullOrWhiteSpace(token) || token.Length > 32) {
return ValueTask.FromResult<IDarkWsSession?>(null);
}
var user = new ClaimsPrincipal(new ClaimsIdentity([new Claim(ClaimTypes.Name, token)], "nickname"));
return ValueTask.FromResult<IDarkWsSession?>(new ChatSession(Guid.NewGuid().ToString("N"), user, token));
}
}

The identity needs an authentication type ("nickname" here): actions without [AllowAnonymous] require a session whose user is authenticated.

History​

A singleton keeps the last 50 messages:

public sealed record ChatMessage(string Author, string Text, DateTimeOffset SentAt);

public sealed class ChatHistory {
private readonly object _lock = new();
private readonly Queue<ChatMessage> _messages = new();

public void Add(ChatMessage message) {
lock (_lock) {
_messages.Enqueue(message);
if (_messages.Count > 50) _messages.Dequeue();
}
}

public ChatMessage[] Latest() {
lock (_lock) return [.. _messages];
}
}

With several server instances, keep history in a shared store such as a database.

Handler​

using DarkWS;

[Handler("chat")]
public sealed class ChatHandler(ChatHistory history) : HandlerBase<ChatSession> {
[Action("history")]
public IResponse History() => Ok(history.Latest());

[Action("send")]
public async Task<IResponse> SendAsync(SendInput input) {
if (string.IsNullOrWhiteSpace(input.Text) || input.Text.Length > 500) {
return Error("chat:invalid-text");
}
var message = new ChatMessage(Session.Name, input.Text.Trim(), DateTimeOffset.UtcNow);
history.Add(message);
await BroadcastToGroupAsync("chat", "chat:message", message);
return Ok();
}
}

public sealed record SendInput(string Text);

A group broadcast reaches every member, including the sender, so every client renders messages the same way. DarkWS 4.x cannot exclude a recipient from a group broadcast.

Presence​

Connection middleware announces joins and leaves:

using DarkWS;
using DarkWS.Abstractions;

public sealed class PresenceMiddleware(IBroadcaster broadcaster) : DarkWsMiddleware {
public override Task OnOpenAsync(IDarkWsContextAccessor context) =>
Announce(context, "chat:joined");

public override Task OnCloseAsync(IDarkWsContextAccessor context) =>
Announce(context, "chat:left");

private Task Announce(IDarkWsContextAccessor context, string action) =>
context.Session is ChatSession session
? broadcaster.BroadcastToGroupAsync("chat", action, new { session.Name })
: Task.CompletedTask;
}

AddHandlersFromAssemblyContaining<T>() registers every non-abstract DarkWsMiddleware subclass in the scanned assembly, so the middleware needs no separate registration.

OnOpenAsync runs after the connection is registered, so the new member also receives its own chat:joined. OnCloseAsync runs after the connection is removed, so the leaving member does not receive chat:left. By the time OnCloseAsync runs, the context's ConnectionAborted token is already cancelled; the sample therefore does not pass it to the broadcast.

Program​

using DarkWS;

var builder = WebApplication.CreateBuilder(args);

builder.Services.AddSingleton<ChatHistory>();
builder.Services
.AddDarkWs()
.AddHandlersFromAssemblyContaining<ChatHandler>()
.AddAuthenticator<NicknameAuthenticator, ChatSession>();

var app = builder.Build();

app.UseDefaultFiles();
app.UseStaticFiles();
app.UseWebSockets(new WebSocketOptions { AllowedOrigins = { "https://localhost:5001" } });
app.MapDarkWs("/ws");

app.Run();

Browser​

import DarkWs, { ErrorResponse } from "darkws";

type ChatMessage = { author: string; text: string; sentAt: string };
type Broadcast = { id: "@"; action: string; data?: unknown };

const name = prompt("Your nickname")?.trim() || "guest";
const list = document.querySelector("#messages")!;
const form = document.querySelector<HTMLFormElement>("#send")!;
const input = form.querySelector("input")!;

// The query is built again for every socket, so reconnects authenticate too.
const chat = new DarkWs({
secure: location.protocol === "https:",
path: "/ws",
query: () => ({ token: name }),
});

function line(text: string) {
const item = document.createElement("li");
item.textContent = text;
list.append(item);
}

chat.on("message", message => {
const { action, data } = message as Broadcast;
if (action === "chat:message") {
const m = data as ChatMessage;
line(`${m.author}: ${m.text}`);
} else if (action === "chat:joined") {
line(`${(data as { name: string }).name} joined`);
} else if (action === "chat:left") {
line(`${(data as { name: string }).name} left`);
}
});

// "open" fires on the first connection and after every reconnect.
chat.on("open", async () => {
try {
const history = await chat.request<ChatMessage[]>("chat:history");
list.replaceChildren();
history.forEach(m => line(`${m.author}: ${m.text}`));
} catch (error) {
if (error instanceof ErrorResponse && error.message === "darkws:error:authorization-required") {
chat.close();
alert("This nickname was rejected.");
}
}
});

form.addEventListener("submit", async event => {
event.preventDefault();
await chat.request("chat:send", { text: input.value });
input.value = "";
});

chat.connect();
<ul id="messages"></ul>
<form id="send"><input aria-label="Message" autocomplete="off" required><button>Send</button></form>

The message event receives every broadcast as the full envelope { id: "@", action, data? }, so the page dispatches on action itself.

open reports the transport, not the session: a rejected nickname still opens the socket, and the first protected request fails with darkws:error:authorization-required. Instead of the query parameter, you can also connect anonymously and call await chat.authenticate(name) in the open handler before requesting history; the client does not repeat that call after a reconnect.

Reloading history on every open covers broadcasts missed while disconnected. textContent keeps user text from being interpreted as HTML.

Test​

DarkWS 4.x has no test host package. Test ChatHistory and the authenticator as ordinary classes, and cover the socket flow with an integration test against a running instance of the app, for example using the .NET client.

Scaling out​

To run several instances, add the Redis backplane (services.AddDarkWsRedis(channel)) and move history to a shared store. The handler, middleware, and browser code do not change.